Sometimes a game offers a photo-mode which gives you control of the camera at times and lets you take screenshots within a given bounding box in the game. I do that using my own system, which you can find at the link, which is open source software (C++ with a little bit of 圆4 assembler).
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For my screenshotting hobby I needed ways to control the cameras in the games I played and so I started another hobby: creating camera tools so one can take proper screenshots in games without limits.
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In this article I hope to explain a bit how to create a DLL we’re going to inject into the game’s process to take over the camera and control other game aspects for the purpose of taking screenshots. To solve this, we need to alter the game so we can move and change the game’s camera however we want, but how to do that? It’s not as if games in general offer options for that. For photography you need a camera, and games in general present you with one, but there’s a problem: you aren’t going to be able to move and handle the camera however you please: it’s likely tied to the main character, there’s all kinds of info on the screen (Head Up Display or ‘HUD’) and the lens characteristics used are likely very wide (meaning: high Field of View (FoV) and low focal length).
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Some call this activity game photography, and in a sense this is a bit like photography: composition, light, the things you have to deal with when taking photos in real life, are concepts you work with here as well. I have a weird hobby: I like to take screenshots in games.